Replit.com Coding Agent

I signed up for the Core plan at $240 per year. The interface is clean and easy to use, and you can build something pretty impressive in a short amount of time. I was especially impressed with the range of languages supported—just about any stack you’d want. Rust, Go, C++, C#, Java, Ruby, PHP, Python, JavaScript, TypeScript, Node.js… and plenty more.
I built a full game that included a database, an admin backend for updating questions, and analytics to track usage. Replit also provides built-in analytics in the account dashboard, which is a nice touch.
You can check out what I made at geodataduel.com.
I even added a Kahoot-style multiplayer mode using Node.js and Socket.io, and honestly, that feature worked better than I expected.
Now for the downsides.
The pricing adds up quickly. The $240 annual plan gives you 25 credits per month, but I burned through those in about an hour. I had to force myself to stop or I would’ve easily spent over $100 in the first month alone. On top of that, you’re not just paying for the coding agent—you’re also billed for database usage and site traffic. Getting charged based on traffic was a surprise, and not a pleasant one.
To cut costs, I learned a few tricks. First, start in “Plan” mode and fully map things out before switching to build mode. That alone can save credits. For updates, I sometimes downloaded the code as a zip file, dropped it into ChatGPT, made the changes there, and re-uploaded it. It saved money—but it’s a bit clunky and kind of defeats the purpose of an all-in-one platform.
I also had Replit generate the initial app, then downloaded the code and moved everything to a different hosting provider.
Overall, I really like Replit. It’s powerful and beginner-friendly. I just wish the pricing didn’t feel like you’re getting charged for every tweak and every visitor. That said, if you’re brand new to coding or hosting, the all-in-one convenience might absolutely be worth it.